Wednesday 27 January 2016

Why is The Witness so Critically Acclaimed? Game Review





Here I answer why The Witness is so Critically Acclaimed? Game Review



On the surface The Witness is made up of several sets of
increasingly complex maze like puzzles completed using the mouse cursor. Each
set is usually joined up by circuits, and each completed puzzle completes more
of the circuit. Once the circuit is complete it usually opens a door to more
puzzles or sets off a laser beam marking that area as complete.

So we have maze puzzles and circuits that join the mazes.
They work like this. Gameplay wise these are the only mechanics in the game,
yet the Witness takes these two simple aspects and explores them as far as they
can possibly go, and within a few minutes they get so difficult you’ll be
wondering if the puzzle is actually possible without a special item or
something.

Almost every puzzle in the game is a lesson on how to
complete a different more complex puzzle.
You see there are two ways to teach a player how to play a
game, one is to tell them what to do in each possible scenario using text boxes
or tutorials, the other is to present them with problems that they solve on
their own, starting with the most simple as possible which then gets more
complex, so they learn as they play. The second is better because the lessons
can be built into the game world itself and doesn’t break up the flow of the
game. All achievements are entirely down to the player’s own decisions, resulting
in a much more satisfying and enjoyable experience.

Game designers usually put written tutorials in games
because they have less faith in their players working things out for
themselves, or because they lack the skill to implement level design that is
both a lesson and gameplay.  I assure you
that The Witness has faith in us, and plenty of skill.
The Witness uses this mechanic so effectively  and so often the player never needs to be told
anything outright, so can solve extremely difficult puzzles without any
specific tutorial whatsoever. In this game knowledge is like a power-up that
lets you see new content and areas.

You can compare this game design to the Newer Castlevania or
the Metroid games, where certain areas are blocked off and you need to level up
or find a specific item to continue. In The Witness game you need to explore
the games open world to find new lessons to help you surpass the harder
puzzles, it is a fresh take on level design that is being lost to RPGs where
experience is not what you know as a player but instead how strong your
character is.

It goes to show that you don’t need to invent particularly complex
gameplay mechanics to create a unique and engaging experience, here The Witness
just trusts us.

The Witness steadily combines a number of simple principles  throughout the game to make puzzles
increasingly complex, it is never about just getting from the start of the maze
to the end. In the first hour the game seamlessly introduces parameters like
covering diamonds on your route, using different colours of lines, using two
lines at once, disappearing lines, using mirrors and countless other mechanics
which appear relentlessly one after another the sheer level of imagination and
ingenuity on play is ceaseless.

The most impressive are the puzzles that use the environment
around you. For example an early Puzzle sees a series of branches that can be
solved using the adjacent trees which have the same design as the maze. Here
you take the route in the maze that would theoretically lead to the apple on
the tree.
This teaches you that puzzles with no obvious solution in
the maze itself can be solved using the environment. Later on you find a
similar puzzle with no obvious solution, you now from before to look around for
the answer to this kind of puzzle, however after looking around there is
nothing around here that is the same shape or size as the maze. This maze does however
have light shining on it, which stands out as it is the only puzzle to do that.
You then have to use this and the fact that the answer is most likely in the
environment to work out that the route can be seen when you are positioned so
that the sun is fully reflecting off the panel.

This kind of organic problem solving is all possible because
of the way the game structures its lessons, as well as the open ended nature of
the world.

After solving the first puzzle there are numerous paths the
player can go down, this works in spades for the puzzle solving nature of the
game. It is entirely possible to find puzzles that are too difficult until you
learn some lessons elsewhere, you can then explore to find the lesson you need.
If the game had been linear this would have taken a lot of the fun out of the
solving puzzles, you would have always already seen the lesson you needed for
any puzzle. The open ended nature puts doubt in the players mind as to whether
they actually have enough information to solve the puzzle, making them really
think back to everything they’ve done so far, but also driving them to explore
more.

Much of the games charm comes from the world around you
which is nothing short of stunning, almost everything uses soft light and
colours that make the world all the more appealing. More impressive is the
conjoined nature of the world, that is to say everything you can see, you can
also explore. If you see a castle or area that is particularly interesting and
you want to go there you can, but you usually have to solve puzzles to open up
that area. So other than the fun of actually solving the puzzles, you get the
extra incentive of being able to see additional stunning landscapes.

The puzzle screens themselves are the only technology you
really see on the island, the rest of the visuals are all natural geography
with plants and trees. As a result it comes across like the island is a puzzle
itself trying to hide something, and the key to island is these computer
screens. This makes the exploration into the islands depths all the more
interesting to the player.

The sound design is implemented purely to immerse the player
on the island with no music, with little music it plays, there is no sound of
wildlife anywhere in this lush wilderness painting a very uncanny feeling, adding
to the theory that the island is hiding something. The game is eerily quiet
with the only sound being the humming of the machines around you. It feels
similar to the testing facility like portal. It all adds up to make the player
feel very confused about the location they are in.
The sound design also adds tension when completing puzzles,
as any mistakes the player makes results in a bassy, piercing sound which is
unlike any other sound in the game. This memorable sound gets planted in your
mind and you anticipate it each time you are about to complete a puzzle, acting
as an incentive in itself to avoid making a mistake.



The Witness is an exercise in doing a few things very well,
the simple mechanics the game has allows the developer to focus on implementing
as many new puzzle solving scenarios as possible to keep the game fresh. I like
this style of game design and I believe it will continue to be more prominent
as smaller developers start to focus on simple but more polished experiences. 

Thursday 21 January 2016

Crashlands Tips, Tricks and Crafting Guide





This is a Tips and Tricks video for the video game Crashlands. It also acts as a guide on how to play Crashlands covering the top 10 tips for the game as well as a general crafting guide. 

The Game Developers Butterscotch Shenanigans story can be found here:
http://toucharcade.com/2015/03/27/cra...

The games manual can be found here:
http://www.butterscotch-shenanigans.c...

In this video I am going to go over some Crashlands tips and tricks and some ideas on How To play the video game Crashlands. This video answers common questions like how to craft, and where to find crafting recipes. There are enough tips here to act like a top 10 facts on how to play Crashlands. 

I go over techniques, tips and tricks in Crashlands to guide you on how to fight and win hard battles as well as beating bosses, how to use pets and the best pets to use, the best armour and weapons to use and how to get them, how to craft and find healing items like bacon weed and Potten Sunshrooms, tips on doing the quest missions early on (for rewards like the pickaxe), the best ways to explore and collect all the items in Crashlands, the best times to find and use teleporters, how to build bridges, working out enemy weakness using weapon and armour stats (very useful for bosses), the different menus you can use, like the crafting menu and inventory menu, how to equip items in Crashlands and the importance of crafting new items like signs when exploring. 

How to do most things early on is described in this Crashlands Tips and Tricks video. I would say you can use it as a guide on how to play Crashlands and it covers the top 10 tips for the game. Crashlands is a Butterscotch Shenanigans video game available on Android and steam (Tablet and Phones and PC).

Saturday 16 January 2016

Pocket Mortys Tips and Tricks and Crafting Recipes





Crafting Recipes are shown below.



In this video I am going to go over some Pocket Morty tips and tricks and some ideas on How To play  Pocket Mortys.



I also go over the Pocket Mortys crafting recipes, how to craft items, how to get Morty Manipulator Chips in Pocket Mortys, and how to beat bosses in Pocket Mortys. This should help you in battles and make you the best Pocket Mortys player. How to catch Mortys is also described in the video.



Pocket Mortys is a Rick and Morty game on Android (Tablet and Phones) by adult swim.

The Crafting recipes described in this Pocket Morty Tips and Tricks video are described below. This explains how to craft potions and Morty Manipulator Chips.



Morty Manipulator Chip - Supercharged battery + Circuit Board + Tin Can



Serum - Battery + Fleeb



Great Serum - Battery + Purified Fleeb



Sensational Serum - Supercharged Battery + Serum



Pure Serum - Supercharged Battery + Great Serum



Plutonic Rock - Battery + Bacteria Cell



Pure Plutonic Rock - Battery + Mutant Bacteria Cell



Halzinger - Battery + Fleeb + Bacteria Cell



Pure Halzinger - Battery + Purified Fleeb + Mutant Bacteria Cell



Battery - Tin Can + Cable + Fleeb



Supercharged Battery - Battery + Turbulent Juice Tube



Purified Fleeb - Fleeb + Turbulent Juice Tube



Mutant Bacteria Cell - Bacteria Cell + Turbulent Juice Tube



Dark Energy Ball - Fleeb + Bacteria Cell



Dark Matter Ball - Dark Energy Ball + Turbulent Juice Tube



Motherboard - Battery + Circuit + Cable



Dog Collar - Cable + Tin Can



Love Potion - Purified Fleeb + Mutant Bacteria Cell



Robot - Supercharged Battery + Motherboard



Butter Robot - Robot + Tin Can



Gwendolyn Doll - Robot + Love Potion



Time Crystal - Purified Fleeb + Dark Energy Ball



Time Stabilising Collar - Time Crystal + Dog Collar



Interdimensional Cable Box Supercharged Battery + Motherboard + Time Crystal



Neutrino Bomb - Supercharged Battery + Motherboard + Dark Energy Ball



Interdimensional Goggles - Supercharged Battery + Time Crystal + Tin Can



IQ Enhancing Helmet - Supercharged Battery + Motherboard +

Turbulent Juice Tube

Roy VR Headset - Interdimensional Goggles + IQ Enhancing Helmet



I make a lot of comparisons to Pokemon in this Rick and Morty tablet android game: Pocket Morty Tips and Tricks video because Pocket Mortys is a similar game in a lot of ways, except for the rock paper scissors types. I do discuss what aspects make it better than Pokemon and what makes it worse. I cover how to collect Mortys, where to find Morty manipulator chips, how to craft Morty manipulator chips, and How to Craft and use serums and potions and how to beat bosses. I believe these tips and tricks are the most important things to do in Pocket Mortys.

Other tips and tricks I go over are how to beat the bosses in Pocket Mortys, to choose your first Morty Before each battle (like rock, paper or scissors), how to guess the Morty type, reading the character bios, the importance of action points and how to preserve action points and always swap Mortys if it’s weak against its opponent.

Wednesday 13 January 2016

Star Wars The Force Awakens Remake - Featuring Dogs





Star Dogs. Enjoy the Star Wars The Force Awakens Shot for Shot Remake, featuring dogs. We have a Chihuahua as Chewbacca and a Labrador Collie as Han Solo. Episode 1 part 1.



Enjoy the thrilling lightsaber fights and impressive use of the force in this Star Wars The Force Awakens remake. You will hardly be able to tell the difference with production as high as this.



See the video here:

https://youtu.be/5xS2-A4849o



I thought to myself what would be the best alternative to the beloved Star Wars characters Han Solo and Chewbacca? It being a couple dogs never really occurred, the Chihuahua and Labrador just turned up to filming. We wanted David Bowie and Brad Pitt.



As far as I can make out I play Luke Skywalker, or y’no, Rey or Finn, whichever you think I look more like. I avoid trying to have a Lightsaber fight on my own, but this is The Force Awakens Shot for Shot remake so I feel like I have little choice.



In episode 2 we will have Kylo Ren played by my cat, hopefully not using the force too hard as it may kill the Chihuahua entirely. Will Han Solo survive his encounter with my cat? Maybe Luke Skywalker will turn up and do something, he is being paid 20 million.



Are there any other celebrities to feature next time? Is Han Solo alive after his encounter with the stationary Ken mop? Is it just because Harrison Ford is just too old to return for the next chapter in the Star Wars Force Awakens Shot for Shot Remake? He still looks spry to me.



Star Wars theme/Remake was produced by Oney who is nothing short of a legend. Check him out. This video is in some ways a parody of a lightsaber fight he produced with EgoRaptor. Google it. It is amazing.

Monday 11 January 2016

David Bowie Top 10 Appearances in Video Games - Dies Aged 69





Yesterday David Bowie died after a 18 month fight with cancer. As part of a tribute to his life I have made a video covering David Bowie Top 10 Appearances in Video Games.



The full top 10 video can be seen here:

 https://youtu.be/CNTuUjSuhPo



David Bowie is famously known as one of the most innovative artists of all time, who constantly remerged as alternative pop icons throughout his career. Each persona was a new person entirely and as a result he garnered a cult following like few have ever known. Following his death at age 69, he will be missed greatly.



David Bowie Top 10 (top ten) Appearances in Video Games are as follows.



Number 10. Dog meat, Fallout 4:

Using a mod you can give Dog Meat David Bowies infamous eyes. Interestingly both of David Bowies eyes are both actually blue,  he did not have heterochromia. Because of this it gets number 10 on this Top 10 David Bowie Appearances in Video Games



Number 9. Zangoose, Pokemon series, generation 3 to present.:

Zangoose sounds a little bit too much like Ziggy to me. Here we have a Pokemon which seems to be at least somewhat inspired by our lightning bolt clad David Bowie. This one is definitely up for debate but is a fun comparison to make.



Number 8. Labyrinth: The Computer Game, LucasFilm

That’s right, there is a computer game based on the Labyrinth movie. I’m as stunned as you are. It was even developed by LucasFilm, who made the Monkey Island and Maniac mansion games. It had the LucasFilm brand of comedy, and hilariously made more money than the film it was based on. It is all worth it to see David Bowies Face in all its Commodore 64 glory.



Number 7. All those Dancing and Singing games

Not quite as targeted as The Beatles: Rock Band, Bowie instead saw a couple of his songs spread throughout a dozen or so games. These are games like Guitar Hero and Karaoke revolution where you get to pretend to be the man himself in front of all your adoring friends. Or you know, alone in your basement with your 12 cats, there is little else to add to this, its guitar hero but with David Bowie. Eh



Number 6. The Emperor of Palamecia, Final fantasy 2, Square Enix

The internet is a crazy place, there are hundreds of websites dedicated to unearthing video game characters that are based on David Bowie. I’ve tried to avoid these in this list since it’s been covered so well, but just look at him, its Jareth Dammit. To back up these claims, in one of its sequels, final fantasy 7, there is an enemy named Gighee, which can also be read as ‘Ziggy’. If you look at the character model you can see the iconic Ziggy forehead, it even has a guitar for a tail. There is also a song in Final Fantasy 7 called Stardust March which can be used if the character Ziggy is alive. Okay, now I am convinced Square Enix were fans, I really doubt the The Emperor of Palamecia thing was a coincidence.



Number 5.  Dungeons of Dreadmor, BowieMancy, BlueHinter.

Dungeons of Dreadmor is a turn based RPG where you define a class by picking from a list of skills that you continuously upgrade throughout the game, y’no proficiency with swords, duel wielding weapons and such.

A mod of the game has been implemented by BlueHinter where one of the skills you can pick is ‘BowieMancy’ this leads to spells such as ‘Under Pressure’ which has various effects on enemies like ‘Rock n Roll suicide’ or Golden years’. Seriously it’s good. Its missing a suffragette city spell as far as I can see, but there are enough hits included to make it worth your while.



This is Part 1 of a 2 part series to please subscribe for part 2 which will be uploaded tomorrow.



Thank you for watching my David Bowie Top 10 Appearances in Video Games - Dies Aged 69

Saturday 9 January 2016

How To get Cel Shaded Graphics in Fallout 4 - Borderlands Mod





This Video explains how to use a Mod to get Shaded Graphics to Fallout 4, similar to Borderlands or Team Fortress.

Link for Reshade/SweetFX: 
http://reshade.me/sweetfx

Link for the Graphical Settings file: http://www7.zippyshare.com/v/CTB1heto...

Fallout.exe Location: 
C:\Program Files (x86)\Steam\steamapps\Common\Fallout 4

I do many Fallout 4 videos so take a look on my channel, and if you enjoy subscribe for more!

The Cel Shaded Graphics in Fallout 4 that this Borderlands like Mod can apply really suit the style of the game. So I put together a 'HOW TO' video

This mod isn’t set up on nexus yet so you need to use an extra program or two to set it up. There are a couple of ways but here is the simplest.

This How To get cel Shaded Graphics in Fallout 4 - Borderlands Mod video is my first 'How To' video for Fallout 4 so please let me know what you think.

If you have any other suggestions for Mods I should explain how to add please let me know too. I am always messing with Mods in Fallout 4 or Boarderlands so hopefully I can help. 

Thanks for watching this How To get Cel Shaded Graphics in Fallout 4 - Borderlands Mod video.


How To get Cel Shaded Graphics in Fallout 4 - Borderlands Mod





This Video explains how to use a Mod to get Shaded Graphics to Fallout 4, similar to Borderlands or Team Fortress.

Link for Reshade/SweetFX: 
http://reshade.me/sweetfx

Link for the Graphical Settings file: http://www7.zippyshare.com/v/CTB1heto...

Fallout.exe Location: 
C:\Program Files (x86)\Steam\steamapps\Common\Fallout 4

I do many Fallout 4 videos so take a look on my channel, and if you enjoy subscribe for more!

The Cel Shaded Graphics in Fallout 4 that this Borderlands like Mod can apply really suit the style of the game. So I put together a 'HOW TO' video

This mod isn’t set up on nexus yet so you need to use an extra program or two to set it up. There are a couple of ways but here is the simplest.

This How To get cel Shaded Graphics in Fallout 4 - Borderlands Mod video is my first 'How To' video for Fallout 4 so please let me know what you think.

If you have any other suggestions for Mods I should explain how to add please let me know too. I am always messing with Mods in Fallout 4 or Boarderlands so hopefully I can help. 

Thanks for watching this How To get Cel Shaded Graphics in Fallout 4 - Borderlands Mod video.


How To get Cel Shaded Graphics in Fallout 4 - Borderlands Mod





This Video explains how to use a Mod to get Shaded Graphics to Fallout 4, similar to Borderlands or Team Fortress.

Link for Reshade/SweetFX: 
http://reshade.me/sweetfx

Link for the Graphical Settings file: http://www7.zippyshare.com/v/CTB1heto...

Fallout.exe Location: 
C:\Program Files (x86)\Steam\steamapps\Common\Fallout 4

I do many Fallout 4 videos so take a look on my channel, and if you enjoy subscribe for more!

The Cel Shaded Graphics in Fallout 4 that this Borderlands like Mod can apply really suit the style of the game. So I put together a 'HOW TO' video

This mod isn’t set up on nexus yet so you need to use an extra program or two to set it up. There are a couple of ways but here is the simplest.

This How To get cel Shaded Graphics in Fallout 4 - Borderlands Mod video is my first 'How To' video for Fallout 4 so please let me know what you think.

If you have any other suggestions for Mods I should explain how to add please let me know too. I am always messing with Mods in Fallout 4 or Boarderlands so hopefully I can help. 

Thanks for watching this How To get Cel Shaded Graphics in Fallout 4 - Borderlands Mod video.


Tuesday 5 January 2016

Fallout 4 Macho Claws Mod TWO MACHO CLAWS WRESTLE RANDY SAVAGE





Fallout 4 Macho Claws Mod TWO RANDY SAVAGE MACHO MAN WRESTLE

This video is part of a series covering Mods for Fallout 4,
specifically those from Nexus Mods. In this Fallout 4 Macho Claws Mod all Death
Claws have been turned into Randy Savage. The Skin textures and Sound Bite of
the Death Claw NPCs have also been altered to match our Macho Man. This is the Macho
Claws Mod from Nexus Mods.

See the Video here:

The Fallout 4 Mod in this video is called Macho Claws and is
based on the Skyrim Mod - Macho Man Randy Savage - Dragon Mod, which bought
this type of Mod into Popularity.
In this Fallout 4 Mod Macho Claws video I find TWO Macho Man
Randy Savages and pit them against each other in a wrestle to the death. The
video also features the Macho Man Randy Savage theme song.

I take on the Fallout 4 Macho Man Randy Savage Mod using
Power Armour, fists and a baseball bat Mod. The results are very funny and I
have added extra sound effects to the Macho Claws Mod.


The unique part of this Fallout 4 Macho Claws mod video is
that there are two Macho Man Randy Savages wrestling to the death. My Power
Armour takes some hits but mostly the exploding car wins the wrestle, which
kills the two Macho Man Randy Savages more than once. 

So please enjoy my Fallout
4 Macho Claws Mod video where TWO RANDY SAVAGE MACHO MAN WRESTLE.