Monday 30 November 2015

Fallout 4 Universe Explained - Dear Detective What Happened? (Hannibal)

Just outside of diamond city there is a sewer, known as fens
street sewer line. Here holds the remnants of the career of a serial killer,
who appears to have taken shelter, away from the social pressures and ideals of
day to day life. The man, known only as the fens phantom, felt nothing towards
those around him, and found that the only outlet from the frustration and
boredom he experienced was his art. He has been busy...    



As you enter fens street sewer you immediately have an idea
of what you are in for. The area is     
strewn with skeletons set into theatrical positions, analogous to a tame
episode of Hannibal. With eager eyes you spot a tape recorder entitled ‘dear
detective’, play it? Well, just one listen.

You learn the killer who resided led a ‘detective’ to this
location so as to show off the ‘work’ he has been doing. Each ….exhibit holds a
piece of chalk and a certain number of crosses drawn in chalk nearby. Each
cross seems to denote the number of lives used to create the exhibit. There are
4 tapes down here, each one reveals more about the killer and what happened in
Fen street sewer after the arrival of the detective. After much exploration
though, the area holds no definitive answer as to what happened to the killer,
or the detective.

So what happened in Fen street sewer, and when? One can only
speculate…
Many clues have been left behind down here, one which stands
out is from the mouth of the killer himself: 
‘life up there is exhausting’. Hinting that perhaps the killer was
around before the war, in a time when society was a bit more rigid and what
people thought of each other meant a lot more. These skeletons could be very,
very old. Preserved in time as the new world was being born.

Conversely events down here could be very recent, the detective
in question could be Nick Valentine from Diamond city, very possible, given the
proximity of fen street sewer to diamond city.  
The more pressing question is of the current location of the
detective and killer, this arises because neither seem to be down here. Upon
finding the killers last tape, it is revealed that the detective and the
Phantom have ‘hurt’ each other. Given the Phantom’s tone of voice and amusement
it seems unlikely he has received any kind of mortal wound, the detective
however seems a lot less fortunate. 

The Phantom‘s laughs imply heavily he has the detective trapped, this is supported by the caged
area the final tape is found in. Perhaps the phantom is sharing a monologue
with the detective’s dead body. Either way it implies a definitive end to the detective.
As for what the phantom did with the detective, well, what better way to get to
know someone than to turn them into art.

Left behind in the room with the 4th tape is a
pool of blood, most likely arising from the confrontation between the detective
and the Phantom. If this is the case it is unlikely the events being described
here are pre-war. Evidently it is also unlikely that the detective was Nick
Valentine, who is very much alive. It could be argued that he was killed then
revived as the synth he is now, but Nick Valentine had his memories taken from
pre-war times, suggesting his human self died long before these events.

So if made into art, where is the detective? Fens phantom
admitted to being obsessed with the detective, he wanted to know the detective
intimately. Is it possible the detective was made into his final, most intimate
exhibition? Hidden away in the fen street sewer is a mattress with the remains
of a man gently cradling a woman. The gender of the detective was never
disclosed, the Phantom starred in his final piece with the female detective,
the only way he could truly express himself to another human, killed with the
machete that lies beside them. Many of the clues left lead to this outcome. But
there is another possibility…

The phantom was always a recluse, he remained hidden for
years in the sewers of Fen street. Emerging only to gather the supplies for his
exhibits. Here, below ground the sewers held radioactive barrels and large
pools of unclean water, here he began to accumulate large amounts of radiation
and slowly loose his mind. All that kept him going was leaving a show for the
detective, someone to interact and bond with. To understand him, to a certain
degree. The detective that existed only in his radiation soaked mind. He
created tapes for the detective, then, over time he absorbed so much radiation
he became a ghoul, then, finally, the great glowing one, found in the room
where the detective meets his end. Perhaps it wasn’t quite the detective who
met his end here.

Thank you so much for watching friends, if you enjoyed
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Good night. And keep enjoying fallout 4!









Monday 9 November 2015

Fallout 4 Gameplay Walkthrough – Full Released Game Part 1





Fallout 4 Gameplay Walkthrough - HD video. The opening of the released full game. See the video for part 1 here:



https://youtu.be/wQD2wMQwcEI



Part 2 coming soon! This is the full game playthrough



Fallout 4 Gameplay STORY SPOILERS I play the full released game Fallout 4 by Bethesda in HD starting with the opening. The video for part 1 includes a walkthrough of the opening gameplay for the Pre War scenes, cutscenes, vault 111, character customisation, levelling, new perks system, perk trees, removal of skills and S.P.E.C.I.A.L (Special)

My Fallout 4 Gameplay Walkthrough in HD is going to cover the full released game by Bethesda. I do a minor commentary, lets play style, but since the full game has just been released I let the game do a lot of the talking in the video.  I also enjoy the game with a fallout 4 beer.



This episode of the Fallout 4 Gameplay Walkthrough has the opening scenes of the game, the story so far is the nuclear bombs have dropped and we have gone into vault 111 to take shelter. My Husband has been shot and my baby taken.



During this fallout 4 walkthrough I also talk about the gameplay differences between Bethesda’s earlier games. T his includes Fallout 3, New Vegas, Fallout 2, Fallout and the Elder Scrolls games, Mainly Skyrim, and the effect the different levelling systems have on the way you play these games.



So please sit back, enjoy this Fallout 4 Gameplay Walkthrough video keep a look out for my dog.

Saturday 7 November 2015

Fallout 4 Gameplay and Perks Review

In the beginning god created humans, but once he perfected his craft he created Bethesda, who went on to make Gridiron! A game so obscure even its own wiki page is baffled by its existence. Almost 10 years later in 1994 Bethesda began its flagship series and the first Elder Scrolls game came out. Arena! A game with an interface somehow more complicated than the interface you use to interface with it. Like controlling a nuclear guidance system with a toaster.
This post is about where we are now with Fallout 4, and a little bit before. Focussing mainly on the levelling and perk systems that have been used in previous Bethesda games (Fallout 3 and skyrim!!) The video below explains the same thing but with as many jokes as possible crammed in:
So, skills are gone in Fallout 4 and it is going to be all about perks and perk trees. What does that mean? I dunno I’m just a guy on his sofa…
So as we know the number of points you have in SPECIAL decides the number of perks you can have available for that attribute. So if you put 10 points into strength there are 10 ‘strength’ perks you can select from. However in Fallout 4 there is no level cap, so you can keep levelling up indefinitely, and presumably unlock all the perks in the game IF Bethesda allow you to have 10/10 in all the special attributes.
No level cap you say? Isn’t that like?
MOTHER FUCKING SKYRIM
Skyrim is the Sistine Chapel of video games, the Shawshank redemption of electronic entertainment, or as I know it the drug hazed potion of my early twenties.
Skyrim too has skills like pickpocket but to get good you just practice. So the more you use magic the higher your level in magic, and thus the stronger your spells. There is no level cap in Skyrim, so you can, just by putting in time, with no planning, get to skill 100 in everything. Open every door, use every spell craft every armour. You can approach Skyrim in a sort of jack the lad way because of this, and as a result the game has a much less serious inclination than Fallout 3.
Want to become a master in alteration spells? Practice by Picking up and dropping an apple with telekinesis for a few minutes. Want to become the world best pickpocket? Practice by stealing and returning the exact same spoon 40 times from the prestigious head of a college for the arcane arts. If a locked door is too hard to open just practice opening locks for a while and the hard locks get easier and you get full access to the game.
Fallout 3 was designed with a much more tailored approach in mind, you have to think carefully about who you wanted to be and plan exactly where you would put your skill points and what perk choices you would make. Generally you couldn’t be great at everything, and once you reached level 20 the character you had designed was yours and there is little you could change. It resulted in a much more strategic, high stakes style of gameplay.
It is important to say that both these styles compliment their game very well. In Fallout because perks and skills have to be invested wisely it is a much more engaging experience, and it grounds the game with a much more serious tone. Skyrim can be approached with a lot less planning and it is a much more free spirited game, one minute you want to be a blacksmith so you put loads of points in that, the next you want to be a pickpocket, so you steal every bottle of mead in sight for 10 hours.
You feel so free playing Skyrim. It is also quite a whacky experience, what with the clinically insane daedric gods, talking dragons and Wabbajack staff.
I'm not saying Fallout 3 was totally serious, because it wasn’t. Take Treebeard in the Oasis for example. Verrry ridiculous, but at the same time it had a real sense of tragedy and you could feel empathy for the guy. I don’t feel that tragedy was often conveyed in the same way in Skyrim. Take the quest with the boy whose mother died and he ran away from the orphanage because the woman running it was so horrible. I didn’t feel as attached, mainly because the boy was also summoning an assassin to kill the head of the orphanage. I then bashed in the back of her head with a mace, it really took out all the tragedy.
It is important to say that the Fallout and Elder Scrolls series are both often hilarious and totally ridiculous at times, but these slight differences in the levelling and skills systems really add to, and compliment, the stark contrast between the games.
Back to Fallout 4. No level cap! Does this mean we are no longer crafting an exact character that we will eventually finalise when we hit a maximum level? If we can keep levelling presumably we will eventually unlock all the perks available in the game. This is now speculation because this is only possible if Bethesda allow you to unlock 10/10 in all the special attributes. If you can keep levelling indefinitely it does make sense that all S.P.E.C.I.A.L characteristics will eventually become available, and if so you can craft a character who is 100% in all their attributes, just like Skyrim.
If so this is a good and a bad thing, for the reasons I have described. It is worth saying though that I am STILL playing Skyrim, not a lot but I do still play it, the lack of a level cap means I still feel like I can progress and it draws me back. Once I hit level 20 in Fallout 3 I lost some interest because I wanted my character to grow but he couldn’t. I would summarise that in Fallout 3 I had more fun while it lasted because I enjoyed crafting a character in such a strategic and high stakes fashion. Whereas Skyrim per hour I had less fun, but I enjoyed it for a far longer period.
Overall I cannot wait for Fallout 4 and I have taken a short holiday for it! Fallout 3 and Skyrim are two of my favourite games. What I am trying to say is that it is interesting how a change in the way you level a character can have such an impact the feel of a game
That is the mystery of the game not being out though! We don’t know how exactly it will be structured. Very exciting. I would say it is a big step to remove the skills and I like very much, it is great when a game can keep changing.
Thank you for listening guys, I make videos every week, so if you enjoyed please have a look at the link above for the video version.